#pragma once
#include "MyUnit.hpp"

class MeleeSquad;

class MeleeUnit : public MyUnit {
	MeleeSquad *m_meleeSquad;
public:
	MeleeUnit(
		BWAPI::Unit* unit
	);
	void setBackPointer(MeleeSquad *meleeSquad) { m_meleeSquad = meleeSquad; }
};

